ModelingEvolution.Automation.ProgramRuntime 1.0.2

ModelingEvolution.Automation.ProgramRuntime

The runtime a generated welding program runs on.

Type What it is
BlockStep / RunScope the template method every block runs through — progress, pause, cancellation, stretch entry/exit, the arc-off that fires on the path every block returns through
AdaptRuntime the adaptation engine: the view walk, the operator's review, and the replay a switched-off block applies
PlanarFit the arithmetic that turns measured anchors into the displacement each welded target moves by

Why this is a package

A generated program is built by dotnet publish against its own .csproj, in a separate process. That process sees NuGet packages and nothing else — it cannot reference a host assembly. Before this package, the three files above were copied verbatim into every program directory: about 2,600 lines beside a program that is typically under 60.

That copy is what made a program able to run on an engine older than the host — the reason EmittedRuntimeProbe exists, scanning emitted source for nameof-derived markers to decide whether a program predates a behaviour it depends on. Referenced by version, that question is answered by the version.

Naming

Not RocketWelder.SDK.* and not ModelingEvolution.Drawing*. Those simple-name prefixes are listed in SharedAssemblyResolver.AppLocalSharedPrefixes: they are relocated off the TPA at publish and resolved to the maximum version found in any staged plugin folder. A plugin shipping a newer one would then decide which arithmetic positions the torch. This name is on no such list.

Versioning

A generated .csproj pins a version. That pin is the program's statement about which engine it was authored against — visible, diffable, and bumped without regenerating the program.

No packages depend on ModelingEvolution.Automation.ProgramRuntime.

Version Downloads Last updated
1.0.3 1 08/19/2026
1.0.2 1 08/16/2026