OpenTK.Windowing.GraphicsLibraryFramework 4.7.6

GLFW bindings for c# from the cpp GLFW library.

Showing the top 20 packages that depend on OpenTK.Windowing.GraphicsLibraryFramework.

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OpenTK.Windowing.Desktop
An abstraction over OpenTK.GraphicsLibraryFramework to provide a ready-to-go easy-to-use windowing and input abstraction.
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BREAKING: Changed the default value of NativeWindowSettings.Flags from ContextFlags.Default to ContextFlags.ForwardCompatible for better out of the box macos support. (@NogginBops) API: Added NativeWindowSettings.TransparentFramebuffer and NativeWindowSettings.VSync. (@NogginBops) API: Component-wise Lerp methods for float and double vector types. (@g7ChoGXh) API: Implemented IFormattable for most OpenTK.Mathematics types. (@g7ChoGXh) API: Add bindings for EXT_fragment_shading_rate. (@BoyBaykiller) API: Added casts from Vector2i and Vector2 to System.Drawing.Point/System.Drawing.Size and System.Drawing.PointF/System.Drawing.SizeF respectively. (@NogginBops) API: Added missing entries in SizedInternalFormat. (@BoyBaykiller) API: BinaryFormat now contains the ShaderBinaryFormatSpirV enum value. (@NogginBops) FIX: Many fixes related to NativeWindow.WindowState. Most notably, going from fullscreen to maximized and back works correctly. (@NogginBops) FIX: MonitorInfo.WorkArea now gives the correct values. (@utkumaden) FIX: Spelling and formatting corrections in documentation. (@sg-wizard-maker) FIX: Math types now change their formatting when CurrentCulture is changed. (@g7ChoGXh) FIX: Matrix4x3/Matrix4x3d now print their final row. (@NogginBops) FIX: On Windows, setting GameWindowSettings.UpdateFrequency and GameWindowSettings.RenderFrequency should be more accurate. For details see documentation for GameWindow.Run(). (@NogginBops) The OpenTK solution should now build directly in Visual Studio with no need to run build.cmd any more. (@NogginBops)

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