Stride.BepuPhysics 0.9.2

Bepu Physics V2 Integration with Stride 3D - Work in Progress

Informations

Build nuget package

Integrating Bepu Physics v2 into Stride.

Check out the Docs in the wiki. (WIP)

Features

  1. Simulations: Highly configurable simulation & multi-simulation.
  2. Bodies: Static, dynamic, and kinematic.
  3. Colliders: MeshCollider, ConvexHullCollider, Box, Sphere, Cylinder, Capsule, Triangle (Note: MeshCollider is categorized as a container; further details are available in the documentation).
  4. Constraints: All (Refer to Bepu Docs for more details.).
  5. Collision Handler by body, Trigger, RayCast & SweepCast.
  6. CharacterBuilder/Controller & CarBuilder/Controller.
  7. Navigation (WIP).
  8. Numerous of samples utility scripts & scenes to aid understanding how to use.
  9. INSANE performances :heart:

Showing the top 20 packages that depend on Stride.BepuPhysics.

Packages Downloads
Stride.Assets
Package Description
3
Stride.Core.Assets.CompilerApp
Package Description
2
Stride.Assets
Package Description
1
Stride.CommunityToolkit
Collection of helpers and extensions for Stride Game Engine developers. Simplifies and demonstrates common developer tasks building experiences for Stride with .NET 8.
1
Stride.Core.Assets.CompilerApp
Package Description
1

.NET 8.0

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